8.4/10. •The Fire Boomerang Warrior, Maruna is great for NB10 for multi hits with other twins. Works well with Shaina. 8/10. This is very important because Boomerang warriors have a Def break debuff in S1, so they should always be faster than the Chakrams (except maybe for Shaina that also have a permanent Def break on all attacks). •Twins work great because they attack together doing double damage while providing additional perks. Welcome to the r/summonerswar monster family spotlight, featuring the Chakram Dancers!. I have only been able to test this with Shaina (Fire Chakram Dancer) eval(ez_write_tag([[468,60],'summonerswar_co-medrectangle-3','ezslot_11',164,'0','0'])); Leader Skill: Increase the Attack Speed of ally monsters in Guild Battles by 24%.eval(ez_write_tag([[300,250],'summonerswar_co-medrectangle-4','ezslot_5',156,'0','0'])); Skill 1: Returning Boomerang [340%ATK]: Attacks the enemy to decrease the Defense for 1 turn with a 50% chance. Home > Monsters > Wind Boomerang Warrior (Zenobia). The enemy target attacked by Chakram Dancer is guaranteed to be stunned when they attack together. PVP GW/SW: Zenobia is a solid offensive and defensive unit for GW/SW since she  awakens with her 24% Speed Lead. Attacks the enemy 3 times to decrease the Defense and Attack Power for 1 turn with a 50% chance each and disturbs the HP recovery. Summoners War - Monster - Collection - Dark - Boomerang Warrior Fire Boomerang Warrior Water Boomerang Warrior Wind Boomerang Warrior Light Boomerang Warrior Dark Boomerang Warrior Lv.30 Boomerang Warrior Copyright © 2017 - 2020 Com2Us. Additionally, if there's Chakram Dancer included in the team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer's turn. 30 Min Lv. Water Boomerang Warrior passive work all the time or only when attacking. 340% Returning Boomerang: Attacks the enemy to decrease the Defense for 1 turn with a 50% chance. (Reusable in 5 turns), Attacks the enemy to stun the target for 1 turn and increases the harmful effect granted on the enemy by 1 turn. Increases the Critical Rate of ally monsters in Guild Content by 24%. Lv.3 Damage +10%. eval(ez_write_tag([[250,250],'summonerswar_co-large-mobile-banner-2','ezslot_9',162,'0','0']));eval(ez_write_tag([[250,250],'summonerswar_co-large-mobile-banner-2','ezslot_10',162,'0','1'])); At SummonersWar.co you will find guides, tips, rune recommendations and monster ratings that will help you progress in the game. You can also rate and review every monster in the game and see which ones are rated the best! I have been playing with my Sabrina, and the 35% damage reduction works all the time. Regardless, it works. TOA: With Zenobias third skill, a line of debuffs on TOAH monsters would be fun to play with. Fire Boomerang Warrior Marunais a Summoners War Sky Arena Monster. And both of them are still unskilled! It’s highly recommended to user her with CC and DOT units. eval(ez_write_tag([[300,250],'summonerswar_co-large-mobile-banner-1','ezslot_6',161,'0','0']));How To Counter: Firstly, banning any of her sibling counterparts will effectively reduce their capabilities together as a combo. 340% Returning Boomerang: Attacks the enemy to decrease the Defense for 1 turn with a 50% chance. TLDR is at beginning, we look at each individually after that, as well as looking at g3/legend player examples. Stats Grade ★★★★ ★★★★★ ★★★★★★ Level Min Lv. 35 Min Lv. [Automatic Effect]. Moreover she will gain another turn instantly. Steals 1 of the beneficial effects granted on the enemy with every attack. (Reusable in 3 turns), Receives 20% less damage from enemies granted with beneficial effects and inflicts 20% more damage on enemies with no beneficial effects. If you want to learn more, see the cookie policy. 40 Normal HP 2775 4725 3780 6420 5130 8730 ATK 213 362 290 492 394 670 DEF 178 303 242 412 329 560 Awakened HP 2940 4995 3990 6780 5430 9225 ATK 237 404 323 549 439 747 DEF 196 333 […] This makes her an exceptional choice for this format as even select prominent Nat Fives sport the same leader skill such as Seara, and Chiwu. At this point I'd love to just HAVE a pair rather than a single Boomerang Warrior. Increases the HP of ally monsters in Guild Content by 33%. Water Boomerang Warrior Sabrinais a Summoners War Sky Arena Monster. Zenobia is very good to use in PvP, especially if paired with some Chackram Dancers: stey can stun lock teams for many turns if runed and speed tuned properly. Sabrina (Water Boomerang Warrior) Grade: 4-Star Type: Attack Where To Get: Summoning Stones, Mystical Scroll, Temple of Wishes, Water Scroll, Legendary Scroll Good For: DB10 (Speed Team), NB10 (Speed Team), Rift Raids (R5), Rift Beasts, Labyrinth, Guild Wars Jump To … So Booomerangs and Chakrams with passives share the skill effects, making them more powerful. Strike hard and fast if they are on defense. Similarly, if the Chakram Dancer is included in a Team Up attack by another monster (e.g. eval(ez_write_tag([[250,250],'summonerswar_co-large-leaderboard-2','ezslot_1',159,'0','0']));Overview:  When the twins first came out, they were absolutely fantastic for clearing dungeons but were deemed too overpowered (when brought with an entire team of either Charkam Dancers/Boomerang Warriors) and were shortly after – nerfed to oblivion (combo only allows for 1 Chakram/Boomerang to be brought along now). (Reusable in 5 turns). View guides, stats and rune recommendations for Water Boomerang Warrior Sabrina. Her third skill is a passive one that makes her receive 35% less damage if she’s targeted by monsters with beneficial effect and inflicts 35% more damage on enemies with no beneficial effects. Additionally, if there's Chakram Dancer included in the team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer's turn. Water boomerang and Fire Chakram hands down the best combo in my opinion. That means counter attacks will not result in a combined attack. With her middle to low grade base speed, she wont’ be out-speeding any opponents alone. (Reusable in 5 turns). Summoners War; General; If this is your first visit, be sure to check out the FAQ by clicking the link above. Passive work all the time or only when attacking stuns them for 1 turn with a powerful counterpart! 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