All Magic, by category So how do you set the level of an FF1 spell? Level 8 Spells? Most of the spells and many abilities throughout the series are recycled. 150 + (30 for every 2 Int) HP magic damage, Approx. The Legacy of Erdrick Continues... Spell level is automatically calibrated to the strength of the curse. for the Black Wizard. 16 HP + (16 HP for every 10 Int), Approx. 1.2, Formatting of list: Here are the notations I'll be using throughout the page: WM = White Magic BM = Black Magic BL = Blue Magic TM = Time Magic Recommended level: 30 Warmech can be fought at the bridge before Tiamat's chamber. All Magic, unformatted QAKE or PURE are at the top of my lists. FF4: Rydia can cast Black and White magic as a kid, but only for a short time, and only very low level spells. 2009 — 2021 by the geek pictured above. Wizards don't really know spells (except for cantrips) — they add them to their spellbooks, which can happen while adventuring in addition to those they learn on level-headed. 200 + (36 for every 2 Int) HP magic damage, 25684 Final Fantasy Dawn of Souls downloads. 10 + (5 for every 2 Int) HP Lightning damage, Heal approx. Spells such as 'Cure', 'Dia', 'Sleep', and 'Fire' will be useful to you for the beginning of the game, even as far up to the 'Chaos Shrine'. Fire 8 will cost 8 MP. The hardest hitting class, though his Magic Defense is the worst of the 12 classes, so Master can really take a beating from magic. ALL RIGHTS RESERVED. On your 16th birthday, you wake to the sound of your mother's voice. I'm too lazy to get a list of spells, so don't blame me if I missed one. Well whether you think so or not, here is the list of all the spells and their costs and etc. Thus, a spell can cost anywhere from 1 to 16 MP, and in certain cases, a higher level spell is economically disadvantageous as it … As the Legend of Erdrick slips into the past, it's time to begin anew. 264 HP + (66 HP for every 10 Int), Approx. 48 HP + (24 HP for every 10 Int), Approx. 35 + (6 for every 2 Int) HP magic damage, Heal approx. You will have to choose and discard one spell from level 8. 1 Level 1-10 2 Level 11-20 3 Level 21-30 4 Level 31-40 5 Level 41-50 6 Level 51-60 7 Level 61-70 8 Level 71-80 9 Level 81-95 Black Magic Recommended Level 8 Spells: FADE, WALL, ZAP!, XXXX. Level 8 . The shop in Gaia (town surrounded by mountains) has 3 magic spells for lvl 8 magic, the final spells (Full Life and Flare) are found in the secret shop in Lufenia. Cornelia has the level 1 spells for both black and white magic. Gains 3 MDEF/level. 50 + (12 for every 2 Int) HP Poison damage, Remove Slow condition and double target's # of hits, Warp out of any non-Soul-of-Chaos dungeon, Approx. The following page will contain all the spells in Final Fantasy XV.Stay tuned as we add more! 12 + (6 for every 2 Int) HP Ice damage, Approx. White Magic Debuff spells should all be given to the Black Mage, because they can miss often if given to the Red Mage. FF10: Lulu, a Black Mage, has Doublecast in her sphere grid path near the end. There are 8 (I think) magic levels, each being stronger than then last. 36 + (7 for every 2 Int) HP Lightning damage. In the spell list editor this seems confusing, but in-game, the spell menu is arranged into rows of 3, so that on the top-most row are level one spells, and for on. 8 : All enemies : Base chance of 40 to Silence targets : Pal, Mas, R-Mag, W-Mag 720 : Nulblaze : 5 : All allies : Protect from Fire-elemental : Kni, Mas, R-Mag, W-Mag 400 : Invis : 6 : One ally : Increase Evasion by 50 : Mas, R-Mag, W-Mag 360 : Fira : 8 : All enemies : Approx. 70 HP + (35 HP for every 10 Int), Approx. Gamefaqs.gamespot.com Miscellaneous --- I. 22whiterabbit22 - 10 years ago. To reach the Citadel, head southwest from Gaia. Dragon Warrior...the epic beginning of a new era in video games. I didnt put Nuke or any other level 8 spells because by time you get them so late in the game that they are basically useless. What level should I be at for the final dungeon. These spells cost 60,000 Gil to purchase (or 40,000 Gil in the Easy Mode and GBA versions). Answers that are too short or not descriptive are usually rejected. All of the classics remain strong with a host of new - working - spells in addition to his ability to poison foes & drain their HP. FF6: The Gem Box relic (known as Soul of Thamasa in FF6 Advance), allows the wearer to perform Doublecast. QAKE would be good if it worked once in a while. As you level your character levels up, you can buy new, higher level spells for them. 20 + (5 for every 2 Int) HP magic damage, Approx. Stand in front of the spring and go into your inventory, then select the Bottle. Useless spells redesigned. Using AstralEsper's Game Mechanics Guide in the FAQ section, assuming you're playing the NES version: How can i desend to level 5 from level 4 at Floating Castle? React to his special NUCLEAR attack with AFIR, and just hit him with everything you have. Does not work in Soul-of-Chaos dungeons. But remember, only black mages can learn black magic and white mages can learn white magic. However this doesn t mean you can cast level 8 spells the second you have enough MP. 40 + (8 for every 2 Int) HP Ice damage, Heal approx. Mere finger speed and sweat are no match for the ch... EarthBound Beginnings is finally released! Recommended Level 7 Spells: ICE3, BRAK, CUR4, HRM4. 125 + (25 for every 2 Int) HP magic damage, Approx. Accepted Answer. The Level 8 magic you want is Fade and Wall for the White Wizard, and Stop and Zap! | Praise and Acclaim | Privacy Policy | GOG affiliate, Powered by Hostgator | Built using XHTML 1.0 Strict | CSS, Final Fantasy 5 Advance Custom Classes Mod, Destiny of an Emperor NES Ludmeister's Remix, Wizardry 1st Trilogy SNES Rebalancing Mod, Heal approx. Downloading something? Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY.If you want to ask a question for this game, please use the ask a question box which is above on the right. Some classes (like White Wizards and Black Wizards) can only learn one type of magic. 3.0 What do the Level 8 spells do? It depends on its position in the spell list: The first 3 spells are level one, the next 3 are level 2, and so on down to level 8. Also, to lengthen the thread some, we'll include enemy spells. The FF1 Spell Data Table stores the basic properties of normal spells, monster abilities and in-battle item effects. To keep a player from doing this FF1 Advance uses a system that only lets you learn spells when you hit a certain level. The level of the spell, which determines which jobs can cast it and what level mp it takes to cast Level The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic; healing spells do not get any bonus LOK2 was dumb as well, come to think of it. Now, Final Fantasy 1 didn't have very many spells, but it's good to know about them right? 6 + (2 for every 2 Int) HP Dark damage, Approx. You'll also find level 8 spells but these will certainly require a class change. You can only buy three magics of a particular level, so choose wisely to conserve Gil. Ok, this is pretty obvious. It is the second most powerful enemy in the game, and you are rewarded handsomely for its defeat. Master - He works just like in regular FF1, but now in the Mod he can use magic up to Level 4, but can only use the Monk type magic, like Chakra, Meditate and Qi Strike. When you're done here, it's time to explore Onrac. There are two types of magic in Final Fantasy 1: White Magic and Black Magic. This is under "Learning Spells of 1st level or higher" in the book. Gains 3 MDEF/level For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. 160 + (40 for every 2 Int) HP Death damage, Approx. 100 + (20 for every 2 Int) HP magic damage, Base chance of 20 to set targets' # of hits to 1, Heal approx. Please see my disclaimers. Using AstralEsper's Game Mechanics Guide in the FAQ section, assuming you're playing the NES version: FF9: Red Mages appear around the game as NPCs. I'm trying to pick which one not to use. Type Level Price. Last edited by Black Mage FF1; 09-11-2005 at 01:34 AM . The other spells you wish to use on level 1 are up to you. JeffLudwig.com © What do the Level 8 spells do? 8 + (4 for every 2 Int) HP Fire damage, Base chance of 24 to put targets to Sleep, Base chance of 64 to lower targets' Evasion by 25, Approx. Usually, 8 and above used the correct name. Name Enemy Location Type Aspect Rank Own; No. 60 + (15 for every 2 Int) HP magic damage, Approx. For your white magic users, Cure1 and Dia1 are must-haves. Sound off in the comments on any we missed and what they do! 100 + (20 for every 2 Int) HP Ice damage, Approx. Turn east and follow the path through the woods until you reach a spring. Contact him, or thank him with a donation. He learns all Black Magic spells, allowing him to cast destructive forces upon groups of enemies. The Spells Known column of the Bard table shows when you learn more bard spells of your choice. For your black magic users, consider Fire1 and Bolt1. For reference, you'll find a couple of the level 8 spells in Gaia and the two most powerful level 8 spells in Lufenia. What classes may use which spells is defined in a separate table. Defensive spells show effectivity in battle. Site design by Ludwigwam. (For each class, Wm and Bm.). 1: Water Cannon: Learned First: Magic: Water: 99%: No. I'm trying to pick which one not to use. Chapter 1: Ragnar, the Kin... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. 2.0 Defense comes first, so dish out the defensive spells before total combat. 10 HP + (10 HP for every 10 Int), Heal approx. 8: Long: Radius: 2 - 10 points of Water damage: Remove Curse: 8: Extended: Ally: Removes cursed items. BLACK MAGE. Long ago, Erdrick the Great def... DRAGON WARRIOR IV I have FF1 for the GBA, so i don't know if its the same. 60 + (15 for every 2 Int) HP Fire damage, Approx. Each of these spells must be of a level for which you have spell slots, as shown on the table. Spell Level Information Thanks to the new MP system spells are no longer learned in the same way. It’s time to find the Citadel of Trials. Mastered spells gain a new casting effect and an increase in effectiveness. The Year is 198X. Don’t fill all of your magic slots here, as there is another city with more level 7 and level 8 spells. Level Name Recast Duration Target Description 1 Manafont 2:00:00 1:00 Self Eliminates the cost of magic spells. The Red Wizard can only learn one spell from level 6 and one from level 7. Teleport party to previous dungeon floor. 09-11-2005, 04:59 PM #4 The Dragon mail automatically reduces damages from any element as if it was embedded with NulAll. Red mages can learn both sometimes. The Red Wizard can't learn any Level 8 magic. Walk north to the item shop and keep going until you see the clinic. 150 HP + (50 HP for every 10 Int), Approx. 5.) NOTE: There are a total of 8 levels to each magic that can be used by a mix of classes. If PURE was level one and could be used out of battle, like Maraks mod, it would be good. Final Fantasy 1 Spell List. A spell's MP cost is equal to its level, e.g. The armor shop has basic armor for the class types. This is a Role playing Game filled with Adventures and Challenges. Base LUCK reduced to 1. 100 + (25 for every 2 Int) HP magic damage, Protect from Earth, Death, Paralysis, Mind, Confusion, Silence, Sleep, and Dark-Elemental, Heal approx. Can poison and drain enemies. Mod version: 15 Elemental Seal 10:00 1:00 Self Enhances the accuracy of the user's next spell. Cure Sleep, Paralysis, Blind, and Silence, Approx. 32 + (6 for every 2 Int) HP Fire damage : Rog, R-Mag, B-Mag 600 : Hold : 6 : One enemy Although the original names given here are constant, the translated names can differ wildly. All Level 8 spells are sold in Gaia, except for Full-life, which is sold in Lufenia. 144 HP + (48 HP for every 10 Int), Approx. A war machine of spell damage! 32 + (6 for every 2 Int) HP Fire damage, Approx. (For each class, Wm and Bm.) Please be as detailed as you can when making an answer. © 2021 GAMESPOT, A RED VENTURES COMPANY. "This i... DRAGON WARRIOR II A comprehensive listing of the white and black magic spells available in Final Fantasy (FF, FF1, FFI, NES, Virtual Console) Final Fantasy. It does depend on the class, and since it's complicated, the description is in the text rather than the table. 72 + (18 for every 2 Int) HP Lightning damage, Base chance of 24 to Kill target (Death resistance nullifies), Base chance of 40 to Kill targets (Quake resistance nullifies), Approx. Knight/PaladinRogue/NinjaMonk/MasterRed Mage/WizardWhite Mage/WizardBlack Mage/Wizard. User Info: 22whiterabbit22. Once you have finished upgrading your equipment, exit the city and launch the airship. Vice versa, support spells should be given to the Red Mage, because they always succeed anyway. `` Learning spells of 1st or 2nd level the level of an FF1 spell ( 7 every. Zap!, XXXX, support spells should be given to the new MP system spells no... 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Page will contain all the spells ff1 level 8 spells their costs and etc with AFIR, and you are handsomely... Battle, like Maraks mod, it 's complicated, the Kin... Privacy PolicyCookie SettingsDo not Sell InformationReport. 144 HP + ( 6 for every 2 Int ) HP Ice,... Level is automatically calibrated to the Black Mage FF1 ; 09-11-2005 at 01:34 AM i 'm trying pick! Following page will contain all the spells and many abilities throughout the series are.... Under `` Learning spells of your mother 's voice are usually rejected player from doing this FF1 uses! Is Fade and Wall for the class, you can when making an answer of Continues.