Every spell and weapon needs to get to the same amount of points to level up, and since some give more, they will reach a level up sooner. For instance, Yuna is a White Mage, so her progression mostly boosts her Magic stat and teaches her curative spells. The player may reassign already spent points by using one copy of the "Keeper's Hymn" item. In the original version all character share the same License Board, but in the Zodiac versions, the player chooses a job and different jobs have different numbers of Battle and Magick Lores, allowing the player to customize a character's stats in a small way. Player characters' stats increase based on their performance in battle. Serah has the superior Magic growth and Noel has the superior HP and Strength growth. Different attacks get different amounts of points. Stat growth is character-specific. When a character gains a level, his maximum HP increases based on his current Vitality, which is in turn based on his current job. The Growth rate for the Speed stat is a simple percentage. Paladins are the tanking job for Humans. The stat they choose will be the primary stat that will be boosted. A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Agility. For example, a level 20 Knight who previously leveled as a Thief, would have the exact same Strength, Agility, Vitality, Intellect, Mind and MP / spell slots as a level 20 Knight who previously leveled as a Warrior or White Mage. Experience points are forced into limit points should the level of the job caps at the maximum experience point limit at level 99. The only way to permanently boost a character's stats is by leveling them up. The following method requires Doomtrain, Eden and Tonberry. Just because a class doesn't have anything that high, it does not mean the class is weak. Each character has a different Stat Base. Magic classes are far more flexible than physical attackers. They can be manufactured with certain GF abilities, though they require obtaining ingredients through Card Mod, rare enemy drops, or expensive purchases. For example, Thieves have higher speed stat growth, while Mimes have the highest MA growth. When a character gains a level, they earn increases to all primary stats as well as HP and MP, but the amount they increase is random, and depends on the stat, the character and their current level. For a complete list, see Missions (FFTA). Battle and Magick Lores on the License Board give +1 to Strength and Magick Power, respectively. Can you provide the answers for fellow gamers questions, + Add Your Cheats and Codes / Ask a question. A character gains a bonus to Magic Resistance equal to 1/2 of his Mind. This explains why, for example, Freya's max HP on player A's save file can be lower than Freya's max HP on player B's save file, even if Freya is at the same level on both. Stat values can be changed by equipping certain accessories or Garment Grids. While character stats are already highly customizable with the junction system, these changes are not permanent. It greatly increases the difficulty of the game and re-balances it by tweaking items, skills, jobs, and giving the enemies the player faces more options, which unlocks the AI's true potential. Samurai’s stat growth is generally bad across the board with the only thing being at all above average being PA. To get from level 1 to 2, one needs to use the spell a total of 10 times (9 to get from 256 to 274, and one more to jump up to the next level.). As range-bangaa i would make a cannoneer/trickster. The player can permanently boost the Materia's stats through Materia Fusion. A Galka may make the ideal Warrior, but can't match a Tarutaru as a Black Mage, and the player can't have both without paying for the extra character, for whom they would have to redo much of the game's content. It is a very different experience from the original game. However, their main downfall is their speed growth; Paladins are tied with Templars, Sages and Nu Mou Illusionists for slowest job in the game. My question is if the HP/MP stat growth in this version is consistent with the re-calculated growth in the PS1 version (relative to original SNES). A character's primary stats are capped at 255; using Sources or wearing equipment and accessories does not increase a character's base stat from where the stat bonuses are calculated at a level up, and thus does not affect the rate the character gains stat increases through leveling. The system from the original Dissidia returns as the leveling up system; where EXP is gained and permanent stat boosts occur. Stamina betters a character's chance to evade status attacks, but a Ribbon would guarantee it. Speed works differently; each unit has a percentage chance for their speed to rise by 0.25 points when they level up. There are also other augments that battle performance, like Swiftness, but do not themselves grant stat boosts. To quote Aerostar's Final Fantasy Tactics: Battle Mechanics Guide: [6.11] enemy levels. Casting a certain spell will eventually increase the level of that spell, making it more powerful and less likely to miss. Still working to finish the charts so I can organize the charts by things like most powerful growth and do things like show the total stats … Specifically, I am led to believe that some party … A character gains a bonus to White Magic Power for non-healing spells equal to 1/2 of his Mind. HP ranks from A-E, MP from A-H, and the other stats from A-G. The gameplay, however, is quite similar with a few exceptions. A character gains a bonus to Black Magic Power equal to 1/2 of his Intelligence. Before the 1997 title received a sequel, it was updated and released in 2007 for the PlayStation Portable as Final Fantasy Tactics: The … To attain the highest possible bonus in all stats, a character would have to master Gladiator or Monk for Strength, Thief for Agility, Monk for Stamina, and Oracle for Magic. The "growth" is a number dependent on class that ranges from 1.50 to 3.00 in increments of 0.25 for the four passive stats (Atk, Def, Mgk and Res), from 5 to 9 in whole integers for HP, and from 1 to 8 for MP. Each job has a specific stat growth. Stat Growth FAQ Submitted by Synangel (dragoon19911) ... Libra - Insert a copy of Final Fantasy Tactics Advance when starting a new game or loading a game to unlock the Libra ability right away. He has a 1 in 8 chance of gaining a point in Agility as well. Stat growth rates A character's job also affects the rate at which his/her permanent stats change upon gaining an experience level. Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums. 210 River Street, Suite 23 Hackensack, NJ 07601 (201) 343-2246 Association Management Software Powered by YourMembership :: LegalYourMembership :: Legal Or click here to search for specific content. All stats, except for Spd, rise when the player levels up, by an amount predetermined by the following formula: ((growth*4)+9)/10. Characters are highly customizable using the Sphere Grid system. ... By leveling up in a job with good stat growth and then leveling down in a job with poor stat growth, you can keep good stat growth. For example, a Warrior attaining level 2 is guaranteed to gain one point in Strength. Have a high Evasion-% (via light armor, shields, weapons, Agility). Since a character can freely switch between jobs, and there is a fee to have more than one character, picking a race that is "perfect" for a job isn't possible or practical. Final Fantasy Tactics 1.3 is a modification of Final Fantasy Tactics by Archael. Take your favorite fandoms with you and never miss a beat. The stats that increase by leveling are as follows: The StatBonus values start at 0. The rest of the classes have fixed base stats depending on what form they take, which are lower than 999 HP and 99 for stats, so they're all lower than humans, mutants and robots. Final Fantasy Wiki is a FANDOM Games Community. Every character has their unique pre-programmed stat growth. Attributes are also individually increased based on player actions: Max HP also automatically increases at regular intervals in later versions. Final Fantasy Tactics A2: Grimoire of the Rift features a wide array of races and job classes, each with unique stat growth rates. A character gains a bonus to Black Magic Multiplier equal to 1/16 of his Intelligence. Reassign already spent points by using one copy of the train they board leveling them up that. 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